The instructions for drawing a square |
Joe Marshall Blog 3
This week in our introduction to computing and technology lesson we again looked at the topic of programming. The main focus of the session was looking at the LOGO programme. Logo for Kids teaches kids step by step the basic of computers programming. LOGO has the children enter instructions via a basic computer programming language and it is used for generating basic shapes using a turtle cursor.It builds on from the simple programming used to operate a Beebot. It requires the student to have a firm knowledge of angles and degrees. As the image shows, to draw a simple square the child needs to know how many degrees are in a right angle.
When usingLOGO children learn to:
- experimenting with Logo commands to understand them and be confident in their use
- planning their task and organize it into its various components
- writing a set of instructions to perform each small task
- constructing a program to perform all the tasks in the right order
- evaluating their program to assess whether the task is performed correctly
- debugging their program by locating and correcting errors or restructuring their approach
For a set of instructions to draw amazing shapes similar to the one above click here
LOGO is an effective tool for teaching children the skills of de-bugging. When using the program myself it was very rare for the picture on the screen to resemble my intended drawing. It required me to analyse the instructions I had entered and rectify my mistakes.
Another piece of LOGO artwork |
In my teaching I would use LOGO alongside Beebots to teach children about programming and de-bugging. LOGO i sfar more advanced than Beebots and therefore could be used for older children or in a differentiated lesson
To find out more on LOGO click here
No comments:
Post a Comment